Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 16, 2006, 01:43 AM // 01:43   #1
Academy Page
 
Xeuro's Avatar
 
Join Date: May 2005
Profession: Mo/N
Advertisement

Disable Ads
Default A typical MM build...

yo, kinda looked around and I was just wondering if someone could just post a typical MM build for me.

ya, thats all i want
Xeuro is offline   Reply With Quote
Old Feb 16, 2006, 02:50 AM // 02:50   #2
Lion's Arch Merchant
 
Join Date: Jan 2006
Location: Where do you live?
Guild: Elite Mercenary Legion
Default

http://guildwarsguru.com/forum/showt...=Minion+Master
Illusion is offline   Reply With Quote
Old Feb 16, 2006, 02:54 AM // 02:54   #3
Academy Page
 
Xeuro's Avatar
 
Join Date: May 2005
Profession: Mo/N
Default

appreciate it, but maybe i should have added i am a N/Mo

So ya, any help is appreciated
Xeuro is offline   Reply With Quote
Old Feb 16, 2006, 02:57 AM // 02:57   #4
Frost Gate Guardian
 
RaabTheGuru's Avatar
 
Join Date: Feb 2006
Location: Southern California
Guild: Wizards Anomyous [WoA]
Profession: N/Me
Default

First of all N/Mo in my opinion are the best MM for the sake of Heal Area. Some say this degenerates their life faster, but I disagree, anyways here's my build that works to perfection....

Animate Bone Fiend
Animate Bone Horror
Veratas Sacrifice
Blood of the Master
Heal Area
Death Nova
Tainted Flesh [elite]
Rebirth, (if soloing, bring deathly swarm)

This build is simple and effective. Cast death nova and Tainted Flesh on all minions to add damage.
RaabTheGuru is offline   Reply With Quote
Old Feb 16, 2006, 06:10 PM // 18:10   #5
Academy Page
 
Xeuro's Avatar
 
Join Date: May 2005
Profession: Mo/N
Default

appreciate it, what should my attributes look like? I figure max death, but how much soul reaping and healing?
Xeuro is offline   Reply With Quote
Old Feb 16, 2006, 06:36 PM // 18:36   #6
ump
Lion's Arch Merchant
 
Join Date: Nov 2005
Default

This is the build that I am shooting for.

Death: 12+3+1=16
Soul: 8+1=9
Blood: 8+1=9
Healing: 7

1) Vampiric Gaze
2) Animate Bone Minions
3) Animate Bone Fiend
4) Verata's Sacrifice
5) Blood of the Master
6) Heal Area
7) Offering of Blood
8) Vengeance

Vampiric Gaze will steal 43 life, so it provides a decent heal and initial damage. Bone Minions will net 2 energy at 9 soul reaping (9-25+2*9=2) and gives two minions. Offering of Blood gives more energy when needed. Vengeance is a rez that is faster than Rebirth, doesn't take away my energy and disable my skills, I can exploit the body again for another minion, and regain most of the energy back from soul reaping. The only thing I lose is the reset option when regrouping a party after a wipe. However, considering I'm likely to be near the front, there will be no running away in the middle of a battle for me.
ump is offline   Reply With Quote
Old Feb 16, 2006, 10:27 PM // 22:27   #7
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by RaabTheGuru
First of all N/Mo in my opinion are the best MM for the sake of Heal Area. Some say this degenerates their life faster, but I disagree, anyways here's my build that works to perfection....

Animate Bone Fiend
Animate Bone Horror
Veratas Sacrifice
Blood of the Master
Heal Area
Death Nova
Tainted Flesh [elite]
Rebirth, (if soloing, bring deathly swarm)

This build is simple and effective. Cast death nova and Tainted Flesh on all minions to add damage.
This is a build you want. I don't have tainted, so I bring some other skill(Deathly chill, perhaps)

You should make sure to have 16 Death, and probably 11 or 12 Soul Reaping(I only bring minor SR rune... I don't like to go in with -150 health before sup vigor). With 11, I think you can get up to 8 in Healing Prayers.
KvanCetre is offline   Reply With Quote
Old Feb 17, 2006, 04:03 AM // 04:03   #8
Frost Gate Guardian
 
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
Default n/e

I like n/e although i deleted my nec (something i regret)

ele skills
Glyph of lesser energy for 15 less ebergy on those 25 energy fiends
aura of restauration for good heals with 25 energy fiends 25x1.5 = 37.5 health per fiend
AND LAST BUT NOT LEAST
Glyph of renewal so that veratas sacrifice lasts forever

so skills would be sumthin like:
Animate bone fiend
animate bone horror
Glyph of lesser energy
glyph of renewal (E)
Veratas sacrifice
blood of the master
Deathly swarm
Death nova

And attribute something like this
death magic: 16
SR: 13

How does this sound guys? its been awhile since i deleted my beloved nec

Last edited by legless_the_elf; Feb 17, 2006 at 04:04 AM // 04:04.. Reason: wrote r/e instead of n/e (im tired)
legless_the_elf is offline   Reply With Quote
Old Feb 17, 2006, 03:33 PM // 15:33   #9
Frost Gate Guardian
 
tigernz's Avatar
 
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
Default

@ Ump: I must be missing something in your math. How do you net 2 energy from minions with 9 in Soul Reaping?

-25 energy to cast, 2x +9 energy when minion dies, 25-18= net cost of 7.

Anyway, the build I use for soloing Ettins is:
Death: 16
Soul Reaping: 10
Healing: 10

Horrors
Fiends
Blood of the Master
Verata's Sacrifice
Heal Area
Deathly Chill (replace with a res when teaming with others)
Deathly Swarm
Healing Breeze
tigernz is offline   Reply With Quote
Old Feb 17, 2006, 04:11 PM // 16:11   #10
Frost Gate Guardian
 
Join Date: Dec 2005
Location: In a Distant Land Called Canada EH!
Guild: Blazing Dragons
Profession: Mo/Me
Default

Quote:
Originally Posted by tigernz
@ Ump: I must be missing something in your math. How do you net 2 energy from minions with 9 in Soul Reaping?
its cuz he is using "Animate Bone minions" wich makes 2 lower lvl minions...
so the equationwould be 9(enemy body)+9(1st bone minion that dies)+9 (2nd bone minion that dies) = 27 therefore not only do you pay off the price of the minions you actually GAIN 2 energy in the end

Good thinking dude!
legless_the_elf is offline   Reply With Quote
Old Feb 17, 2006, 07:26 PM // 19:26   #11
Frost Gate Guardian
 
VampiricuS's Avatar
 
Join Date: Nov 2005
Profession: N/Mo
Default

For me N/Mo I use the following:
Death: 16
Soul: 10 (9+1)
Healing: 9

1) Horror
2) Fiend
3) Veratas Sacrifice
4) Blood of the Master
5) Deathly Chill
6) Heal Area
7) Deathly Swarm
8) Taste of Death or Nova (When with people I bring Res)

And I use this Weapon Combo



I am curious about the Tainted Flesh Elite, I have it but never really found a use for it. I use nova from time to time but casting nova on 10+ minions one at a time can get tedious let alone 2 spells. Unless im missing something here.

I am also curious if anyone had a comment regarding if this build is good for keeping up a large army. I havent really mastered this skill very well. One thing I do during battle while my minions are surrounding enemies is run up and use Blood of Master to keep them healed , step back and do heal area on myself. Just trying to find a happy medium. thanks

feedback welcomed

Last edited by VampiricuS; Feb 17, 2006 at 09:21 PM // 21:21..
VampiricuS is offline   Reply With Quote
Old Feb 17, 2006, 11:13 PM // 23:13   #12
Frost Gate Guardian
 
tigernz's Avatar
 
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
Default

Quote:
Originally Posted by legless_the_elf
its cuz he is using "Animate Bone minions" wich makes 2 lower lvl minions...
so the equationwould be 9(enemy body)+9(1st bone minion that dies)+9 (2nd bone minion that dies) = 27 therefore not only do you pay off the price of the minions you actually GAIN 2 energy in the end

Good thinking dude!
I see - I never factor in the energy generated when the enemy has died when doing those calculations.

I still prefer horrors to minions though - more damage, armour and health, and using the formula above you actually get a higher net energy gain than with the minions at 9 Soul Reaping:

Minions: Target dies (+9) Summon Minions (-25) Minions die (9+9) Total net 27-25 = 2

Horror: Target dies (+9) Summon Horror (-15) Horror dies (+9) Total net 18-15 = 3

Not a big difference, but goes to prove that the argument for taking minions over horrors is false when you're only investing 9 in Soul Reaping.

If you invest 10 in Soul Reaping the net energy gains are the same:

Minions: 10+10+10-25 = +5 net
Horror: 10+10-15 = +5 net

With anything over 10 in Soul Reaping, going with minions nets a higher energy gain.
tigernz is offline   Reply With Quote
Old Feb 19, 2006, 07:23 PM // 19:23   #13
Krytan Explorer
 
Join Date: May 2005
Guild: Freelancing
Default

Why would you want Tainted Flesh though.. of all skills?
ForeverGoNe is offline   Reply With Quote
Old Feb 20, 2006, 04:25 AM // 04:25   #14
Banned
 
Join Date: Feb 2006
Default

if you have wasted attribute points on healing you dont deserve to call yourself MM, plain and simple.
Sure N/Mo's (only some, most suck anyway) can brag about size of their armies between fights, but they either have lvl 17 minions or simply can not handle big fights or both.
I farmed the living hell out of Oro/FA as both MM and SS and I've seen lots of MM's and I did better than most with only death(16) and soul reaping(13).

My skillbar goes like this:
Taste of death (yes, i do drop minions on purpose, but not to heal myself)
Death nova (the reason i have taste of death)
Raise bone horror
Raise bone fiend
Verata's sacrifice
Blood of the master
Res sig
Tainted flesh or Consume corpse (if i feel like pissin off summit binders by beating them to the corpse)

I raise horrors and fiends in proportion about 30/70%. I always put death nova on horrors that are in good position and instantly drop them with taste of death. Also death nova dieng fiends when melee mobs decide to take them down.
Tainted flesh is for gear holder only.

Same goes for tombs (black hole). Except all raised minions are melee. Run in, block, blow up, raise, blow up... repeat as many times as you like.
Ira Blinks is offline   Reply With Quote
Old Feb 20, 2006, 05:31 AM // 05:31   #15
Krytan Explorer
 
Esuna's Avatar
 
Join Date: Jul 2005
Location: NYC
Guild: Squee Squeeeeeeeeeeeeee [yay]
Profession: Mo/
Default N/R Minion Master

N/R

Soul Reaping: 8+1
Death Magic: 12+1+3
Blood Magic: 8+1
Wilderness Survival: 7

Serpent's Quickness
Healing Spring
Verata's Sacrifice
Blood of the Master
Offering of Blood
Animate Bone Fiend
Animate Bone Horror
Res Sig/Winnowing

Serpent's Quickness will allow you to recharge all your skills faster by 33%, which means a continuum of Verata's Sacrifice for most of your army. Not to mention, you can summon corpses faster.

Tips: Always keep Serpent's Quickness up whenever you can. Alternate between Fiends and Horrors if bodies are dropping too fast. Use Fiends as much as possible because they're easier to heal during battle. Use Healing Spring to heal fiends during battle as they will be a distance from the enemies, and they will all be drawn to one place 'cause they're ranged. This will be your MM dance: up and down up and down, to keep fiends healed

I use this build for farming SF and UW2, as well as doing missions, if I am asked to MM.
Esuna is offline   Reply With Quote
Old Feb 24, 2006, 08:28 PM // 20:28   #16
Academy Page
 
Dollztempta's Avatar
 
Join Date: Feb 2006
Location: Helsinki, Finland.
Guild: We Dupe Sojs [DUPE]
Profession: W/
Default

Myself i use N/R with like this setup:

Attributes; (Requires both 15 attribute quests)

Blood Magic - 5 + 1
Death Magic - 12 + 3
Soul Reaping - 8 + 1
Wilderness Survival - 9

And here is my skills im using;

Serpent's Quickness
Veratas Sacrifice
Animate Bone Horror
Animate Bone Fiend
Healing Spring
Blood of the Master
Offering of Blood {E}
Res Signet


The whole thing of N/R is using Veratas + SQ, use SQ when Veratas recharged about 1/3 and you see how its going to recharge faster and you can make more Fiends to your army. Ive found this effective for a pro MM in Tombs.
Dollztempta is offline   Reply With Quote
Old Feb 27, 2006, 07:12 PM // 19:12   #17
ump
Lion's Arch Merchant
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by ump
This is the build that I am shooting for.

Death: 12+3+1=16
Soul: 8+1=9
Blood: 8+1=9
Healing: 7

1) Vampiric Gaze
2) Animate Bone Minions
3) Animate Bone Fiend
4) Verata's Sacrifice
5) Blood of the Master
6) Heal Area
7) Offering of Blood
8) Vengeance

Vampiric Gaze will steal 43 life, so it provides a decent heal and initial damage. Bone Minions will net 2 energy at 9 soul reaping (9-25+2*9=2) and gives two minions. Offering of Blood gives more energy when needed. Vengeance is a rez that is faster than Rebirth, doesn't take away my energy and disable my skills, I can exploit the body again for another minion, and regain most of the energy back from soul reaping. The only thing I lose is the reset option when regrouping a party after a wipe. However, considering I'm likely to be near the front, there will be no running away in the middle of a battle for me.
I'm now in the desert with my necromancer and I already have a new target build. Obviously, I won't really know if it works until after the last mission and I start farming for greens.

N/Me
Death:12+3+1=16
Soul Reaping: 10+1=11
Blood: 8+1=9 (to get +5 regen from Blood Renewal)

1) Aura of the Lich (elite) - halves life, but also halves damage, cuts sacrifice costs by 4, and heals at the end.
2) Blood Renewal - great regen/healing especially when combined with AotL
3) Animate Bone Horror - minion tank
4) Animate Bone Fiend - minion damage
5) Arcane Echo - recast Verata's Sacrifice (to keep it always up) or more minons
6) Verata's Sacrifice - keep minions alive for a long enough time
7) Dark Bond - redirect damage to minion (they take less damage because you take less damage with AotL)
8) Death Nova/Resurrection Signet - lots of damage when used in tomb farming with barrage/pet on pets
ump is offline   Reply With Quote
Old Feb 28, 2006, 12:37 AM // 00:37   #18
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by Ira Blinks
if you have wasted attribute points on healing you dont deserve to call yourself MM, plain and simple.
Sure N/Mo's (only some, most suck anyway) can brag about size of their armies between fights, but they either have lvl 17 minions or simply can not handle big fights or both.
Everything you just said is false, false, and false. Before you criticize n/mo's and their choice of skills maybe you should actually their build. Maybe you might like it? o.O

1)Putting points into healing is not a waste. I'm an N/MO and I deserved the right to be called an MM cuz that's what I do. My army of minions is large for that reason among others. Also too many times have I either had my monks slaughtered or I was the last person standing. You can talk all you want but I'm f_____n glad I brought healing to not only keep myself alive but my minions long enough to buy me enough time to rez my allies.

2)My army consists only of lvl 18-19 minions not the "17" you quoted. Judging by your comments I've come to the conclusion you think "most" N/MO's can carry large armies of lvl 17's that can't handle large fights.

3)Any N/mo has the potential to handle their own in large fights. It all boils down to how large of an army you can raise and keep. I think that's where the extra healing from "heal area" helps. Imagine yourself under attack and your nearest group of minions needs to be healed. Nobody's watching your minions but you. Verata's Sacrifice just ran out. So you renew VS. but your minions still need more health. You already sacrificed health using VS and BoTM is literally suicide at this point because you are under heavy fire. IF THIS ISN'T THE PERFECT SCENARIO TO HAVE A SKILL LIKE HEAL AREA THEN I DON'T KNOW WHAT IS. Not only does it heal your minions without sacrificing more hp but it heals you from the VS sac. and enemy fire.

Last edited by byteme!; Feb 28, 2006 at 12:43 AM // 00:43..
byteme! is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Typical Sword Build That Works Like A Charm mekillaman The Campfire 27 Feb 03, 2008 05:41 AM // 05:41
Typical FoW Necro build? Vexed Arcanist The Campfire 6 Dec 07, 2005 12:22 AM // 00:22
Typical FPS LifeInfusion Technician's Corner 5 Sep 28, 2005 05:52 AM // 05:52
Typical setup Wolfedude Questions & Answers 4 Jul 05, 2005 05:48 PM // 17:48
Typical Nascent Technician's Corner 7 Mar 30, 2005 06:16 PM // 18:16


All times are GMT. The time now is 09:22 PM // 21:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("